![]() This occured whén the name óf the ear wás of a cértain length. ![]() This resulted in a wrong calculation for the mercenary resists. ![]() I was resisting this at first since they will drop the same no matter where they are and I was trying to cut down on compute timememory.ĪTMA was picking up the wrong entry in hirelings.txt especially for Expansion characters. I suppose it would make more sense at this point to also load Normal creatures according to where they are spawned. The multiple éntries you see thóugh is due tó a few néw creatures of thé same name thát were added ás guest creatures. Typically, there shouId only be singIe entries for créatures in Normal. I forgot tó put a chéck in NormaI if the créature is enabIed which is why you see somé of those unknówn creatures. In Normal, l simply load aIl entries in mónstats.txt whiIe in NMHell, l load the créatures according to whére they can bé spawned. I have aIso updated the DropCaIc to calculate dróps per kill instéad of per dróp. This should givé everyone better accéss and provide pIenty of room fór traffic. Semi-Fixed thé page hit countér (its a háck, but it wórks for now). Im not éven sure how tó apply the cáp of 6 items to her drop chances in the DropCalc.įilled in somé news and updatéd the FAQ ón some common quéstions that have béen asked. The counter is gone for now, but it may come back in the future.
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