![]() This allows cached shaders to work across different video backends, platforms, hardware configurations and even Dolphin versions as long as changes arent made to Dolphins actual shader pipeline. Since 5.0-6461, Dolphin caches shader pipeline UIDs independently of the video backend and compiles them on game start. ![]() ![]() Shaders have to be generated though, and since GCWii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation a pause that does not exist on the consoles.Ĭhanging GPU, updating GPU drivers, or updating Dolphin may invalidate the shader cache, requiring specialized shaders to be compiled again. Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your systems GPU can perform the tasks that the GC and Wii GPU performed directly. ![]() To fix, migrate controls to use separate physical controllers. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. A first version of the game was originally released exclusively in Japan for video arcades and the Wii in December 2008.įan reception of the game incited Capcom to localize an updated version with help from Tatsunoko Production to deal with licensing issues involving the Tatsunoko characters.
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